Mondi metaforici. Tutti i post e le segnalazioni
«Gli studenti inglesi delle scuole primarie e secondarie fanno probabilmente un po' di confusione sulle nozioni scientifiche», scrive la BBC.In effetti, riportando i risultati di un sondaggio, annotano cose buffe: alcuni sono convinti che la regina abbia inventato il telefono, altri credono che il primo uomo sulla luna sia stato Luke Skywalker di Star Wars. Il dato positivo è che sembra che tra le ambizioni dei giovanissimi la possibilità di vincere il Nobel sia ancora in vantaggio rispetto a quella di vincere X-Factor. Su un versante più serio, ma sempre in tema di immaginario dei ragazzini, un bel post di Michael Abbott mette insieme diversi spunti del GDG 2010. Citando Mia Consalvo del MIT, tra l'altro, annota qualche osservazione su come gli eroi dei videogame e dei media determinino (anche) la predisposizione dei giovani a pensare in termini di razza e a plasmare l'immagine che i ragazzi hanno di sè e degli altri. Il pezzo è una buona panoramica: What color is your hero?
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“Looking at the MURL growth rate now, the number may surpass a million by the end of 2009. Whatever the case, it seems undeniable that Second Life’s plateau period of its middle years has officially ended.” - Second Life’s Growth Plateau Ends
“If there’s one thing that LEGO Universe has going for it over any other MMO on the market or coming anytime soon, it’s creativity” - LEGO Universe
“Current alpha partners include Naval Undersea Warfare Center (NUWC), New Media Consortium (NMC), Intel, Northrop Grumman, and, of course, IBM, which announced that it had begun the process of bringing Second Life in-house a year ago today.” - Second Life In A Box
“Because SL’s default tools are so rudimentary (long term Residents almost always enhance them with custom-made skins), this test may actually do more to study an individual’s artistic and technical facility, than self-perception.” - Academic Study On Gender and Self-Perception Using Avatar Customization
“Jesuit scholar Antonio Spadaro is advocating that Catholics should become cyber missionaries in the virtual realm Second Life” - Jesuits Push Everlasting Life on Second Life
“As web technology improves, games are spreading into places you’d expect, as well as places you wouldn’t. Facebook is practically a console, the definition of MMOG is changing and Raph Koster’s Metaplace may very well turn everything on the web into a play space.” - The social game roundup
“Enter Meta-microblogging. The idea is very simple: join one site, link to all others, post once, and let the system spread your words across all microblogging sites. Do it from within SL, and you won’t even need to leave your favourite application to jump to an external website and waste all that time logging in just to post a 140-character message!” - More social microblogging from Second Life
“On a basic level, of course, we know the value of all money depends on a social contract based around an artificial conceit.” - Will The Real Economy’s Increasing Virtualization Help Legitimize Virtual Currency?
“Prima di introdurre il computer all’asilo e di trasformare i bambini in simulacri di piccoli impiegati, non sarebbe opportuno educare gli educatori e sensibilizzare adeguatamente i fruitori abituali?” - Considerazioni sparse sulla virtualità
“Certainly not against the proposition that Television is reality. My idea of real entertainment is what entertains people. For example, the music business in Second Life.” - Real Entertainment from the Virtual Village
“Talk of NASA’s upcoming MMOG has been circulating since last year, but it wasn’t until March 20 that the agency formally announced its plans for Astronaut: Moon, Mars, and Beyond.” - NASA MMOG Astronaut: Moon, Mars, and Beyond announced
“We’re talking about the formation of an actual adult-content continent and the wholesale relocation of content.” - Linden Lab changes course for Second Life’s mature content
“Today, though, IBM and Linden Lab released a new case study looking at both events and their successes, including the fact that the first event saved $320,000.” - IBM Saves $320,000 With Second Life Meeting
“Whether or not we’re in a hype-cycle, the most important parts of Second Life never stop. Life goes on for a whole lot of people whether or not it is making the headlines, and that important stuff just isn’t going to warrant column inches any more than a whole lot of important stuff that people do every day regardless of the medium in which it takes place.” - Second Life’s hype is dead (again)
“Instead, “video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society.”” - Video games are good for children
“it’s fair to say the Second Life economy also needs a stimulus package, to encourage spending and investment. And unlike the US government, Linden Lab is highly profitable at the moment, and can better afford to assist the Residents and entrepreneurs that have done so much to make it successful.” - The Second Life Economy Also Needs a Stimulus Package: Here’s Three Ideas
“North Carolina State University has been investigating Second Life for distance learning for over a year now. Today was receiving a $400,000 award from the Ernst & Young Foundation to establish a presence in Second Life for the Department of Accounting. NC alums who work at E&Y have committed an extra $100,000 to the project.” - Ernst & Young Gives $400k to NCSU for Second Life Work |